Two endgame loops, one stamina pool
Once you finish the Main Quest's opening arc, the two repeatable endgame surfaces in Mongil are Conquest and the Dimensional Rift. They reward different things and run on different rules. Conquest is the ticket-gated boss re-fight loop; the Dimensional Rift is the timed dungeon mode with its own loot economy.
- ConquestRe-fights named story bosses, ticket-gated
- Conquest tickets3 per day, daily reset 00:00 UTC
- Dimensional RiftMulti-zone dungeon mode with a final boss
- Rift loot lives inThe Loot Chest — only released on a successful seal
Conquest — ticket-gated boss re-fights
Conquest lets you fight powerful bosses you encountered in the story again, with a time-limit overlay. Defeat the boss before the clock runs out to claim rewards.

The clearance economy is gated by Conquest Entry Tickets: you start each day with three, and they refresh at the daily server reset (00:00 UTC). Extra tickets show up sporadically as login-event rewards and as shop items, but the steady-state budget is three attempts a day.
Because Conquest reuses encounters you have already seen, it is also the cleanest practice surface in the game — the boss's weakness chart, special-attack timing and counter windows are identical between the story version and the Conquest version, so rotation tweaks you discover here carry straight into hard story content and Rift bosses with similar patterns. Practice runs cost nothing thanks to the ticket-on-clear rule.
Dimensional Rift — zone-objective dungeons in the Void
The Dimensional Rift is a separate game mode. You enter a rift caused by corruption, explore the Void, defeat the monsters and the final boss before the time runs out, andseal the rift on success.

Inside a Rift, the map is split into Zones, and each Zone has its own unique objective that must be completed before you can advance. Completing a Zone is the key that unlocks the next one, so the rift acts like a sequence of small dungeons on a single timer.

The final node is a Void aperture leading to the rift's boss. Defeating that boss is what actually seals the rift.

Loot Chest and the seal mechanic
Every reward you pick up inside a Rift goes into the run's Loot Chest. The chest is not yours yet — its contents only release if you successfully seal the rift by defeating the boss before the timer expires. Failing the seal means the entire chest is lost.

Playing both without burning out
- Spend the daily three Conquest tickets first — they reset at 00:00 UTC and any unspent tickets carry no overflow value beyond standard inventory rules. Auto Clear the bosses you have already solved; manual-run the ones you are still tuning.
- Move into the Dimensional Rift after Conquest is cleared. Rift fights are longer and unforgiving on bad team shape, so you do not want to enter cold.
- If you fail a Rift seal, do not immediately re-enter. Step out, check whether the failure was rotation (back to Conquest practice — the retry cost is zero) or scaling (back to Paths and Breakthrough), and fix the upstream problem.
- On event weekends that hand out extra Conquest tickets, spend them the same day. They do not bank into a permanent stockpile in any predictable way.
How this guide was researched
Every recommendation in this guide is written and re-tested in-game by the team. We play through the relevant content ourselves on a live account, confirm each mechanic and number against the most recent patch, and rewrite the guide whenever the game changes.
Last tested against Patch 1.0 on .
